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NANO

01/2022 - 06/2022

NANO is a cyber-style puzzle platformer, made in collaboration with another game design student as part of my final project for my degree. This project was presented at the UAL LCC Showcase, 2022.

ROLE

Game Design Student

DURATION

Full Development Cycle

RESPONSIBILITIES

Game Design, Programming, Level Design and Project Management

BACKGROUND

The original inspiration is from a novel written by Brandon Sanderson, of whom I am a big fan, where the protoganist is able to push and pull on objects with her mind. I thought this would be a very cool game mechanic and so my teammate and I sat down and brainstormed this idea. We gained a lot of level design skills while developing this game. We also carried out a large amount of game testing with a range of different types and ages of players (including my 70-year-old gamer grandpa).

Read the original game and narrative design document here.

ADDITIONAL MEDIA

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